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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
30 lines
846 B
Plaintext
30 lines
846 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="3D Particles"
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config/description="This project showcases various 3D particle features supported by Godot, for both GPU-based and CPU-based particles."
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config/tags=PackedStringArray("3d", "demo", "official", "rendering")
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run/main_scene="res://test.tscn"
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.webp"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[rendering]
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textures/default_filters/anisotropic_filtering_level=4
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quality/screen_filters/msaa=3
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environment/default_environment="res://default_env.tres"
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