Files
godot-demo-projects/3d/waypoints
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..
2021-01-02 14:45:05 -06:00
2022-03-28 01:41:27 -05:00
2021-01-02 14:45:05 -06:00
2021-01-02 14:45:05 -06:00

3D Waypoints

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.

Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.

No Viewport or Sprite3D nodes are used in this demo.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/889

Screenshots

Screenshot