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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Text-to-Speech Demo
This is a demo showing text-to-speech support.
Language: GDScript
Renderer: Compatibility
How does it work?
It uses tts_*() methods of the DisplayServer singleton
to enumerate voice information, send utterances to the OS TTS API, and receive callback signals.
