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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Drag and Drop (GUI)
A demo showcasing drag and drop functionality.
- Drag and drop the color buttons to copy their colors over.
- Click on the buttons to manually adjust their color.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/133
