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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Operating System Testing"
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config/description="This demo showcases various OS-specific features in Godot.
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It can be used to test Godot while porting it to a
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new platform or to check for regressions.
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In a nutshell, this demo shows how you can get information from the
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operating system, or interact with the operating system."
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config/tags=PackedStringArray("demo", "official", "porting")
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run/main_scene="res://os_test.tscn"
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config/features=PackedStringArray("4.2")
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run/low_processor_mode=true
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config/icon="res://icon.webp"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/vsync/vsync_mode=0
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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