Files
godot-demo-projects/plugins/custom_node/heart_plugin.gd
TwistedTwigleg 2a9dbe8d51 Ported over the custom node and custom dock plugins to Godot 3.
Made a new material IO plugin because the old one wasn't working. The new material IO plugin uses JSON instead of a custom
resource because you currently cannot save custom resources from GDScript.
2017-10-15 21:41:14 -04:00

18 lines
356 B
GDScript

tool
extends EditorPlugin
func _enter_tree():
# When this plugin node enters tree, add the custom type
add_custom_type("Heart","Node2D",preload("res://addons/custom_node/heart.gd"),preload("res://addons/custom_node/heart_icon.png"))
func _exit_tree():
# When the plugin node exits the tree, remove the custom type
remove_custom_type("Heart")