Files
godot-demo-projects/3d/physics_tests/utils/option_menu.gd
2020-10-01 14:23:54 -04:00

48 lines
1.2 KiB
GDScript

class_name OptionMenu
extends MenuButton
signal option_selected(item_path)
func add_menu_item(item_path):
var path_elements = item_path.split("/", false)
var path_element_count = path_elements.size()
assert(path_element_count > 0)
var path = ""
var popup = get_popup()
for element_index in path_element_count - 1:
var popup_label = path_elements[element_index]
path += popup_label + "/"
popup = _add_popup(popup, path, popup_label)
_add_item(popup, path_elements[path_element_count - 1])
func _add_item(parent_popup, label):
parent_popup.add_item(label)
func _add_popup(parent_popup, path, label):
if parent_popup.has_node(label):
var popup_node = parent_popup.get_node(label)
var popup_menu = popup_node as PopupMenu
assert(popup_menu)
return popup_menu
var popup_menu = PopupMenu.new()
popup_menu.name = label
parent_popup.add_child(popup_menu)
parent_popup.add_submenu_item(label, label)
popup_menu.connect("index_pressed", self, "_on_item_pressed", [popup_menu, path])
return popup_menu
func _on_item_pressed(item_index, popup_menu, path):
var item_path = path + popup_menu.get_item_text(item_index)
emit_signal("option_selected", item_path)