Files
godot-demo-projects/2d/role_playing_game/turn_combat/turn_queue/TurnQueue.tscn
Henrique Campos 2c260e0103 Refactor RPG Demo
closes #263 

- Rename dialog to dialogue
- Give meaningful name to generic actors
- Move combat screen content to turn_combat folder
- Add new icon.png and .svg
- Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there
- Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...")
- Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value
- Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
2018-09-23 11:07:46 +09:00

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://turn_combat/turn_queue/TurnQueue.gd" type="Script" id=1]
[node name="TurnQueue" type="Node"]
script = ExtResource( 1 )
combatants_list = null