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closes #263 - Rename dialog to dialogue - Give meaningful name to generic actors - Move combat screen content to turn_combat folder - Add new icon.png and .svg - Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there - Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...") - Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value - Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
12 lines
207 B
Plaintext
12 lines
207 B
Plaintext
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://turn_combat/turn_queue/TurnQueue.gd" type="Script" id=1]
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[node name="TurnQueue" type="Node"]
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script = ExtResource( 1 )
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combatants_list = null
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