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godot-demo-projects/viewport/2d_in_3d/2d_in_3d.gd
2023-01-17 21:37:16 +01:00

10 lines
272 B
GDScript

extends Node3D
func _ready():
# Clear the viewport.
var viewport = $SubViewport
$SubViewport.set_clear_mode(SubViewport.CLEAR_MODE_ONCE)
# Retrieve the texture and set it to the viewport quad.
$ViewportQuad.material_override.albedo_texture = viewport.get_texture()