Files
godot-demo-projects/2d/physics_tests
PouleyKetchoupp 7f025e000e Update contact tests in physics tests for 2D & 3D
- Create bodies by duplicating the ones from the scene to allow custom
settings on them for testing purpose
- Rename 3D test with multiple groups of bodies "Contact Islands"
instead of "Contacts Extended" for clarity
- Added "Contact Islands" test for 2D
- Fixed log spamming with "Contact Islands" tests due to printing log
messages for each group of bodies
- Added parameter to randomize spawn positions in order to make
contact separation more balanced (avoids artifacts like a huge column
for circles in 2D test)
- Using smaller shapes and larger amount of objects by default to test
more extreme case
2021-04-21 18:25:35 -07:00
..
2020-12-16 09:11:35 -07:00
2020-12-16 09:11:35 -07:00
2020-12-16 09:11:35 -07:00
2021-04-21 19:17:12 -04:00
2021-04-14 13:46:19 -04:00
2020-12-16 09:11:35 -07:00

2D Physics Tests

This demo contains a series of tests for the 2D physics engine.

They can be used for different purpose:

  • Functional tests to check for regressions and behavior of the 2D physics engine
  • Performance tests to evaluate performance of the 2D physics engine

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/888

Screenshots

Screenshot