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40 lines
910 B
Plaintext
40 lines
910 B
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://screens/combat/actors/Actor.tscn" type="PackedScene" id=1]
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[ext_resource path="res://screens/combat/actors/sprites/green.png" type="Texture" id=2]
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[sub_resource type="GDScript" id=1]
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script/source = "extends \"res://turn_combat/combatants/Combatant.gd\"
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func set_active(value):
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.set_active(value)
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if not active:
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return
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$Timer.start()
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yield($Timer, \"timeout\")
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var target
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for actor in get_parent().get_children():
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if not actor == self:
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target = actor
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break
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attack(target)"
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[node name="Opponent" instance=ExtResource( 1 )]
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script = SubResource( 1 )
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damage = 3
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defense = 0
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[node name="Health" parent="." index="0"]
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life = 7
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max_life = 7
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[node name="Body" parent="Sprite/Pivot" index="1"]
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texture = ExtResource( 2 )
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[node name="Timer" type="Timer" parent="." index="2"]
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wait_time = 0.25
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one_shot = true
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[editable path="Sprite"]
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