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Two tests for character controller, with options to use RigidBody2D, KinematicBody2D or KinematicBody2D with RayShape2D. Tilemap: Tests for moving and jumping within tilemap blocks, with a specific one-way collision test case scenario based on Block Climb Test from https://github.com/madmiraal/godot-gym. Slopes: Tests for moving and jumping in slopes, with different cases based on snap and stop-on-slope parameters for kinematic bodies.