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godot-demo-projects/2d/physics_platformer/platform/MovingPlatform.tscn
TestDotCom 2fb80980b9 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 (#312)
* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred

* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://platform/moving_platform.gd" type="Script" id=1]
[ext_resource path="res://platform/moving_platform.png" type="Texture" id=2]
[node name="Moving_platform" type="Node2D"]
script = ExtResource( 1 )
[node name="Platform" type="RigidBody2D" parent="."]
mode = 3
[node name="Sprite" type="Sprite" parent="Platform"]
texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Platform"]
polygon = PoolVector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )