Files
godot-demo-projects/2d/particles/README.md
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00

660 B

2D Particles

This demo showcases how 2D particle systems work in Godot.

Language: GDScript

Renderer: Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118

How does it work?

It uses GPUParticles2D nodes with ParticleProcessMaterial materials. Note that ParticleProcessMaterial is agnostic between 2D and 3D, so when used in 2D, the "Disable Z" flag should be enabled.

Screenshots

Screenshot of particles