Files
godot-demo-projects/2d/physics_platformer
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
..
2023-02-28 13:50:54 -05:00

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidDynamicBody velocity.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

Screenshot of the beginning

Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy