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- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
30 lines
859 B
Plaintext
30 lines
859 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="2D Shaders for Sprites"
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config/description="This is a sample consisting of different shaders applied to some sprites.
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Effects include outlines, blurs, distorts, shadows, glows, and more."
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config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
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run/main_scene="res://sprite_shaders.tscn"
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.webp"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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