mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-05 07:20:07 +01:00
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
Audio Mic Record
This is an example showing how one can record audio from the microphone and later play it back or save it to a file.
With an addition on how to change the format, mix rate and stereo settings of the recording.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/527
