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godot-demo-projects/loading/scene_changer/scene_a.tscn
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00

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[gd_scene load_steps=2 format=3 uid="uid://dnveeke63vq8x"]
[ext_resource type="Script" path="res://scene_a.gd" id="1"]
[node name="SceneA" type="Panel"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource("1")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 48.0
offset_right = 104.0
offset_bottom = 62.0
size_flags_vertical = 0
text = "This is scene A."
[node name="GoToScene" type="Button" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 128.0
offset_right = 277.0
offset_bottom = 182.0
size_flags_horizontal = 2
size_flags_vertical = 2
theme_override_colors/font_color = Color(0.639216, 1, 0.639216, 1)
theme_override_font_sizes/font_size = 24
text = "Go to Scene B"
[connection signal="pressed" from="GoToScene" to="." method="_on_goto_scene_pressed"]