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godot-demo-projects/misc/os_test/project.godot
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Operating System Testing"
config/description="This demo showcases various OS-specific features in Godot.
It can be used to test Godot while porting it to a
new platform or to check for regressions.
In a nutshell, this demo shows how you can get information from the
operating system, or interact with the operating system."
config/tags=PackedStringArray("demo", "official", "porting")
run/main_scene="res://os_test.tscn"
config/features=PackedStringArray("4.2")
run/low_processor_mode=true
config/icon="res://icon.webp"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"