Files
godot-demo-projects/mono
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
..

Mono Demos

These demos are written in C#. You must have the Mono version of Godot to run these.

Languages: All have C#, 2.5D has some GDScript

Renderers: Dodge the Creeps is GLES 3, rest are GLES 2

Note: Godot 3.2.3 or newer is required

While most of the demos work with any 3.2.x version, these demos require at least Godot 3.2.3 since there are large C#-specific changes in 3.2.3.