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- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
Mono Demos
These demos are written in C#. You must have the Mono version of Godot to run these.
Languages: All have C#, 2.5D has some GDScript
Renderers: Dodge the Creeps is GLES 3, rest are GLES 2
Note: Godot 3.2.3 or newer is required
While most of the demos work with any 3.2.x version, these demos require at least Godot 3.2.3 since there are large C#-specific changes in 3.2.3.