Files
godot-demo-projects/viewport/3d_scaling
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
..
2024-02-13 19:17:02 +01:00
2024-02-13 19:17:02 +01:00
2024-02-13 19:17:02 +01:00
2024-02-13 19:17:02 +01:00

3D Resolution Scaling

This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry.

See Resolution scaling in the documentation for details.

Language: GDScript

Renderer: Forward+

Screenshot

3D Resolution Scaling