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https://github.com/godotengine/godot-demo-projects.git
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This makes demos render correctly on hiDPI displays, while also demonstrating how to handle multiple resolutions. The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport, which is faster to render. Thanks to this, 4× MSAA is now enabled for a better result. The background loading demo now uses mipmaps for better-looking images. The material testers demo now samples mouse input in a resolution-independent manner when panning. Default clear colors were also changed in some projects for visual consistency with the project's theme.
46 lines
790 B
Plaintext
46 lines
790 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Tween Demo"
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run/main_scene="res://main.tscn"
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config/icon="res://icon.png"
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target_fps=60
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[debug]
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gdscript/warnings/return_value_discarded=false
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[display]
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window/size/height=768
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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stretch/aspect="keep_width"
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stretch/mode="2d"
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[gdnative]
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singletons=[ ]
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[memory]
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multithread/thread_rid_pool_prealloc=60
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[rendering]
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environment/default_clear_color=Color( 0.2349, 0.2349, 0.27, 1 )
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