Files
godot-demo-projects/3d/platformer/player/controls/osb_fire.webp.import
Jonathan Nicholl 3696e43696 Fix 3D platformer (#872)
Also converted the PNG files to lossless WebP and removed an unused .import file while I was at it.
The rest of the changes were done automatically by the editor when I opened the files.
2023-03-03 22:56:03 +01:00

35 lines
776 B
Plaintext

[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bdrdyihccbisd"
path="res://.godot/imported/osb_fire.webp-154e2653c82838a02f0bae91ac04156e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/controls/osb_fire.webp"
dest_files=["res://.godot/imported/osb_fire.webp-154e2653c82838a02f0bae91ac04156e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=true
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1