Files
godot-demo-projects/2d/screen_space_shaders/shaders/negative.shader
2019-07-31 13:15:42 -03:00

9 lines
141 B
GLSL

shader_type canvas_item;
void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
c = vec3(1.0) - c;
COLOR.rgb = c;
}