Files
godot-demo-projects/2d/sprite_shaders/shaders/silouette.shader
2019-07-31 13:15:42 -03:00

9 lines
172 B
GLSL

shader_type canvas_item;
render_mode blend_mix;
uniform vec4 modulate : hint_color;
void fragment() {
COLOR = vec4(modulate.rgb, texture(TEXTURE, UV).a * modulate.a);
}