Files
godot-demo-projects/2d/physics_platformer/background/ParallaxBg.tscn
2020-02-03 04:00:44 -05:00

74 lines
2.2 KiB
Plaintext

[gd_scene load_steps=7 format=2]
[ext_resource path="res://background/scroll_bg_sky.png" type="Texture" id=1]
[ext_resource path="res://background/scroll_bg_cloud_1.png" type="Texture" id=2]
[ext_resource path="res://background/scroll_bg_cloud_2.png" type="Texture" id=3]
[ext_resource path="res://background/scroll_bg_cloud_3.png" type="Texture" id=4]
[ext_resource path="res://background/scroll_bg_fg_2.png" type="Texture" id=5]
[ext_resource path="res://background/scroll_bg_fg_1.png" type="Texture" id=6]
[node name="ParallaxBg" type="ParallaxBackground"]
scroll_base_scale = Vector2( 0.7, 0 )
[node name="Sky" type="ParallaxLayer" parent="."]
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="Sky"]
scale = Vector2( 32, 0.94 )
texture = ExtResource( 1 )
centered = false
[node name="Clouds" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.1, 1 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite1" type="Sprite" parent="Clouds"]
position = Vector2( 28, 127 )
texture = ExtResource( 2 )
centered = false
[node name="Sprite2" type="Sprite" parent="Clouds"]
position = Vector2( 404, 24 )
texture = ExtResource( 2 )
centered = false
[node name="Sprite3" type="Sprite" parent="Clouds"]
position = Vector2( 154, 46 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite4" type="Sprite" parent="Clouds"]
position = Vector2( 525, 130 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite5" type="Sprite" parent="Clouds"]
position = Vector2( 255, 158 )
texture = ExtResource( 4 )
centered = false
[node name="Sprite6" type="Sprite" parent="Clouds"]
position = Vector2( 674, 70 )
texture = ExtResource( 4 )
centered = false
[node name="Mount2" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.2, 1 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="Mount2"]
position = Vector2( 0, 225 )
texture = ExtResource( 5 )
centered = false
region_rect = Rect2( 0, 0, 800, 256 )
[node name="Mount1" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.4, 1 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="Mount1"]
position = Vector2( 0, 225 )
texture = ExtResource( 6 )
centered = false
region_rect = Rect2( 0, 0, 800, 256 )