mirror of
https://github.com/godotengine/godot-demo-projects.git
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74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://background/scroll_bg_sky.png" type="Texture" id=1]
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[ext_resource path="res://background/scroll_bg_cloud_1.png" type="Texture" id=2]
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[ext_resource path="res://background/scroll_bg_cloud_2.png" type="Texture" id=3]
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[ext_resource path="res://background/scroll_bg_cloud_3.png" type="Texture" id=4]
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[ext_resource path="res://background/scroll_bg_fg_2.png" type="Texture" id=5]
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[ext_resource path="res://background/scroll_bg_fg_1.png" type="Texture" id=6]
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[node name="ParallaxBg" type="ParallaxBackground"]
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scroll_base_scale = Vector2( 0.7, 0 )
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[node name="Sky" type="ParallaxLayer" parent="."]
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motion_mirroring = Vector2( 800, 0 )
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[node name="Sprite" type="Sprite" parent="Sky"]
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scale = Vector2( 32, 0.94 )
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texture = ExtResource( 1 )
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centered = false
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[node name="Clouds" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.1, 1 )
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motion_mirroring = Vector2( 800, 0 )
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[node name="Sprite1" type="Sprite" parent="Clouds"]
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position = Vector2( 28, 127 )
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texture = ExtResource( 2 )
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centered = false
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[node name="Sprite2" type="Sprite" parent="Clouds"]
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position = Vector2( 404, 24 )
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texture = ExtResource( 2 )
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centered = false
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[node name="Sprite3" type="Sprite" parent="Clouds"]
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position = Vector2( 154, 46 )
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texture = ExtResource( 3 )
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centered = false
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[node name="Sprite4" type="Sprite" parent="Clouds"]
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position = Vector2( 525, 130 )
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texture = ExtResource( 3 )
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centered = false
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[node name="Sprite5" type="Sprite" parent="Clouds"]
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position = Vector2( 255, 158 )
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texture = ExtResource( 4 )
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centered = false
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[node name="Sprite6" type="Sprite" parent="Clouds"]
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position = Vector2( 674, 70 )
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texture = ExtResource( 4 )
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centered = false
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[node name="Mount2" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.2, 1 )
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motion_mirroring = Vector2( 800, 0 )
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[node name="Sprite" type="Sprite" parent="Mount2"]
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position = Vector2( 0, 225 )
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texture = ExtResource( 5 )
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centered = false
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region_rect = Rect2( 0, 0, 800, 256 )
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[node name="Mount1" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.4, 1 )
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motion_mirroring = Vector2( 800, 0 )
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[node name="Sprite" type="Sprite" parent="Mount1"]
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position = Vector2( 0, 225 )
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texture = ExtResource( 6 )
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centered = false
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region_rect = Rect2( 0, 0, 800, 256 )
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