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godot-demo-projects/3d/global_illumination/default_env.tres
Hugo Locurcio f6594e9923 Add a global illumination demo
This demonstrates the visual difference between GIProbe,
BakedLightmap and ReflectionProbe.
2022-01-25 18:18:47 +01:00

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_energy = 0.2
ground_energy = 0.0
[resource]
background_mode = 2
background_sky = SubResource( 1 )
fog_sun_amount = 1.0
fog_depth_begin = 0.0
tonemap_mode = 2
tonemap_white = 6.0