Files
godot-demo-projects/xr/openxr_composition_layers/ui.gd
2024-07-31 15:44:50 +10:00

16 lines
375 B
GDScript

extends Control
var button_count : int = 0
func _input(event):
if event is InputEventMouseMotion:
# Move our cursor
var mouse_motion : InputEventMouseMotion = event
$Cursor.position = mouse_motion.position - Vector2(16, 16)
func _on_button_pressed():
button_count = button_count + 1
$CountLabel.text = "The button has been pressed %d times!" % [ button_count ]