Files
godot-demo-projects/misc/window_management/engine.cfg
Mario Schlack 491aef3974 Added Input.set_mouse_mode(...) test cases.
(cherry picked from commit ee75abef10)
2017-01-21 16:32:42 +01:00

23 lines
351 B
INI

[application]
name="Window Management"
main_scene="res://window_management.tscn"
icon="res://icon.png"
[display]
fullscreen=false
resizable=true
width=800
height=600
[input]
mouse_mode_visible=[key(F1)]
mouse_mode_hidden=[key(F2)]
mouse_mode_captured=[key(F3)]
move_forward=[key(W)]
move_backwards=[key(S)]
move_left=[key(A)]
move_right=[key(D)]