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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
19 lines
818 B
Plaintext
19 lines
818 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://cl2vpuxqgnylc"]
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[ext_resource type="Shape3D" path="res://assets/robot_head/godot3_robot_head_collision.tres" id="1"]
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[ext_resource type="ArrayMesh" path="res://assets/robot_head/godot3_robot_head.mesh" id="2"]
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[ext_resource type="PackedScene" uid="uid://3gkujifjokqw" path="res://tests/static_scene_plane.tscn" id="3"]
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[node name="StaticScene" type="Node3D"]
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[node name="StaticBodyPlane" parent="." instance=ExtResource("3")]
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[node name="StaticBodyHead" type="StaticBody3D" parent="."]
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transform = Transform3D(10, 0, 0, 0, 8.66025, 5, 0, -5, 8.66025, 0, -11.1389, 2.29332)
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[node name="RobotHead" type="MeshInstance3D" parent="StaticBodyHead"]
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mesh = ExtResource("2")
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[node name="CollisionShape" type="CollisionShape3D" parent="StaticBodyHead"]
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shape = ExtResource("1")
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