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godot-demo-projects/mono/2.5d/assets/ui/overlay_cube.tscn
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00

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[gd_scene load_steps=2 format=3 uid="uid://6tujnx553lpj"]
[ext_resource type="Script" uid="uid://dnnq2no2yndps" path="res://assets/ui/control_hints.gd" id="1"]
[node name="Overlay" type="CanvasLayer"]
[node name="ControlHints" type="CenterContainer" parent="."]
anchor_right = 1.0
offset_bottom = 200.0
script = ExtResource("1")
[node name="Label" type="Label" parent="ControlHints"]
offset_left = 416.0
offset_top = 25.0
offset_right = 1183.0
offset_bottom = 175.0
rect_min_size = Vector2(500, 50)
text = "
Controls: WASDQE to rotate, R to reset, C to return to the world, Tab to toggle hints.
UIOKL to change view mode. U = Forty Five deg, I = Isometric,
O = Top Down, K = Oblique Y, L = Oblique Z
Not every view mode is meant to be good, it's just to showcase what the system can do.
In actual games, shadows, resizing, parallax, and other hints of depth could be added to make the world seem more 3D.
"
align = 1
valign = 1