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https://github.com/godotengine/godot-demo-projects.git
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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
35 lines
993 B
Plaintext
35 lines
993 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://cwmhra3pt1h83"]
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[ext_resource type="Script" uid="uid://dh8712tu57wq4" path="res://script/combo.gd" id="1_8i0ov"]
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[ext_resource type="PackedScene" uid="uid://c240icwf4uov8" path="res://scene/main.tscn" id="2_reiiv"]
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[node name="Combo" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_8i0ov")
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[node name="GridContainer" type="GridContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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columns = 2
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[node name="Main" parent="GridContainer" instance=ExtResource("2_reiiv")]
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layout_mode = 2
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[node name="Main2" parent="GridContainer" instance=ExtResource("2_reiiv")]
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layout_mode = 2
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[node name="Main3" parent="GridContainer" instance=ExtResource("2_reiiv")]
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layout_mode = 2
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[node name="Main4" parent="GridContainer" instance=ExtResource("2_reiiv")]
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layout_mode = 2
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