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godot-demo-projects/networking/websocket_multiplayer/project.godot
2020-06-27 20:58:19 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="WebSocket Multiplayer Demo"
run/main_scene="res://scene/main.tscn"
config/icon="res://icon.png"
[rendering]
quality/driver/driver_name="GLES2"