mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 05:20:06 +01:00
40 lines
1.7 KiB
GDScript
40 lines
1.7 KiB
GDScript
extends Label
|
||
|
||
|
||
var is_compatibility: bool = false
|
||
|
||
|
||
func _ready() -> void:
|
||
if RenderingServer.get_current_rendering_method() == "gl_compatibility":
|
||
is_compatibility = true
|
||
text = "Space: Pause/Resume\nG: Toggle glow\n\n\n"
|
||
get_parent().get_node(^"UnsupportedLabel").visible = true
|
||
# Increase glow intensity to compensate for lower dynamic range.
|
||
get_node(^"../..").environment.glow_intensity = 4.0
|
||
|
||
|
||
func _input(input_event: InputEvent) -> void:
|
||
if input_event.is_action_pressed(&"toggle_pause"):
|
||
get_tree().paused = not get_tree().paused
|
||
|
||
if not is_compatibility and input_event.is_action_pressed(&"toggle_trails"):
|
||
# Particles disappear if trail type is changed while paused.
|
||
# Prevent changing particle type while paused to avoid confusion.
|
||
for particles in get_tree().get_nodes_in_group(&"trailable_particles"):
|
||
particles.trail_enabled = not particles.trail_enabled
|
||
|
||
if not is_compatibility and input_event.is_action_pressed(&"increase_trail_length"):
|
||
# Particles disappear if trail type is changed while paused.
|
||
# Prevent changing particle type while paused to avoid confusion.
|
||
for particles in get_tree().get_nodes_in_group(&"trailable_particles"):
|
||
particles.trail_lifetime = clampf(particles.trail_lifetime + 0.05, 0.1, 1.0)
|
||
|
||
if not is_compatibility and input_event.is_action_pressed(&"decrease_trail_length"):
|
||
# Particles disappear if trail type is changed while paused.
|
||
# Prevent changing particle type while paused to avoid confusion.
|
||
for particles in get_tree().get_nodes_in_group(&"trailable_particles"):
|
||
particles.trail_lifetime = clampf(particles.trail_lifetime - 0.05, 0.1, 1.0)
|
||
|
||
if input_event.is_action_pressed(&"toggle_glow"):
|
||
get_node(^"../..").environment.glow_enabled = not get_node(^"../..").environment.glow_enabled
|