Files
godot-demo-projects/2d/physics_platformer/player/bullet.gd
2025-10-11 05:03:59 -07:00

16 lines
241 B
GDScript

class_name Bullet
extends RigidBody2D
var disabled: bool = false
func _ready() -> void:
($Timer as Timer).start()
func disable() -> void:
if disabled:
return
($AnimationPlayer as AnimationPlayer).play(&"shutdown")
disabled = true