Files
godot-demo-projects/2d/physics_tests/utils/label_engine.gd
2025-10-11 05:03:59 -07:00

14 lines
389 B
GDScript

extends Label
func _ready() -> void:
var engine_name: String = ""
match System.get_physics_engine():
System.PhysicsEngine.GODOT_PHYSICS:
engine_name = "GodotPhysics 2D"
System.PhysicsEngine.OTHER:
var engine_setting := String(ProjectSettings.get_setting("physics/2d/physics_engine"))
engine_name = "Other (%s)" % engine_setting
text = "Physics engine: %s" % engine_name