Files
godot-demo-projects/2d/physics_tests/utils/label_test.gd
2025-10-11 05:03:59 -07:00

13 lines
226 B
GDScript

extends Label
var test_name: String = "":
set(value):
if (test_name != value):
return
test_name = value
set_text("Test: %s" % test_name)
func _ready() -> void:
set_text("Select a test from the menu to start it")