mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-15 13:00:07 +01:00
45 lines
1.2 KiB
GDScript
45 lines
1.2 KiB
GDScript
extends Camera3D
|
|
|
|
|
|
const MOUSE_SENSITIVITY = 0.002
|
|
const MOVE_SPEED = 1.5
|
|
|
|
var rot := Vector3()
|
|
var velocity := Vector3()
|
|
|
|
|
|
func _ready() -> void:
|
|
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
|
|
|
|
|
func _input(input_event: InputEvent) -> void:
|
|
# Mouse look (only if the mouse is captured).
|
|
if input_event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
|
|
# Horizontal mouse look.
|
|
rot.y -= input_event.screen_relative.x * MOUSE_SENSITIVITY
|
|
# Vertical mouse look.
|
|
rot.x = clamp(rot.x - input_event.screen_relative.y * MOUSE_SENSITIVITY, -1.57, 1.57)
|
|
transform.basis = Basis.from_euler(rot)
|
|
|
|
if input_event.is_action_pressed(&"toggle_mouse_capture"):
|
|
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
|
|
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
|
else:
|
|
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
var motion := Vector3(
|
|
Input.get_axis(&"move_left", &"move_right"),
|
|
0,
|
|
Input.get_axis(&"move_forward", &"move_back")
|
|
)
|
|
|
|
# Normalize motion to prevent diagonal movement from being
|
|
# `sqrt(2)` times faster than straight movement.
|
|
motion = motion.normalized()
|
|
|
|
velocity += MOVE_SPEED * delta * (transform.basis * motion)
|
|
velocity *= 0.85
|
|
position += velocity
|