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128 lines
2.8 KiB
GDScript
128 lines
2.8 KiB
GDScript
class_name Test
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extends Node
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signal wait_done()
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@export var _enable_debug_collision: bool = true
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var _timer: Timer
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var _timer_started: bool = false
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var _wait_physics_ticks_counter: int = 0
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var _drawn_nodes: Array[Node3D] = []
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func _enter_tree() -> void:
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if not _enable_debug_collision:
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get_tree().debug_collisions_hint = false
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func _physics_process(_delta: float) -> void:
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if _wait_physics_ticks_counter > 0:
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_wait_physics_ticks_counter -= 1
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if _wait_physics_ticks_counter == 0:
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wait_done.emit()
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func add_sphere(pos: Vector3, radius: float, color: Color) -> void:
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var sphere := MeshInstance3D.new()
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var sphere_mesh := SphereMesh.new()
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sphere_mesh.radius = radius
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sphere_mesh.height = radius * 2.0
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sphere.mesh = sphere_mesh
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var material := StandardMaterial3D.new()
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material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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material.albedo_color = color
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sphere.set_surface_override_material(0, material)
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_drawn_nodes.push_back(sphere)
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add_child(sphere)
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sphere.global_transform.origin = pos
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func add_shape(shape: Shape3D, transform: Transform3D, color: Color) -> void:
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var debug_mesh := shape.get_debug_mesh()
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var mesh_instance := MeshInstance3D.new()
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mesh_instance.transform = transform
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mesh_instance.mesh = debug_mesh
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var material := StandardMaterial3D.new()
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material.flags_unshaded = true
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material.albedo_color = color
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mesh_instance.set_surface_override_material(0, material)
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add_child(mesh_instance)
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_drawn_nodes.push_back(mesh_instance)
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func clear_drawn_nodes() -> void:
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for node in _drawn_nodes:
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remove_child(node)
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node.queue_free()
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_drawn_nodes.clear()
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func create_rigidbody(shape: Shape3D, pickable: bool = false, transform: Transform3D = Transform3D.IDENTITY) -> RigidBody3D:
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var collision := CollisionShape3D.new()
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collision.shape = shape
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collision.transform = transform
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collision.debug_color = Color.YELLOW
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var body := RigidBody3D.new()
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body.add_child(collision)
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if pickable:
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var script := load("res://utils/rigidbody_pick.gd")
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body.set_script(script)
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return body
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func create_rigidbody_box(size: Vector3, pickable: bool = false, transform: Transform3D = Transform3D.IDENTITY) -> RigidBody3D:
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var shape := BoxShape3D.new()
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shape.size = size
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return create_rigidbody(shape, pickable, transform)
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func start_timer(timeout: float) -> Timer:
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if _timer == null:
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_timer = Timer.new()
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_timer.one_shot = true
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add_child(_timer)
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_timer.timeout.connect(_on_timer_done)
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else:
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cancel_timer()
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_timer.start(timeout)
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_timer_started = true
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return _timer
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func cancel_timer() -> void:
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if _timer_started:
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_timer.paused = true
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_timer.timeout.emit()
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_timer.paused = false
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func is_timer_canceled() -> bool:
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return _timer.paused
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func wait_for_physics_ticks(tick_count: int) -> Test:
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_wait_physics_ticks_counter = tick_count
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return self
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func _on_timer_done() -> void:
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_timer_started = false
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