Files
godot-demo-projects/3d/physics_tests/utils/system_log.gd
2025-10-11 05:03:59 -07:00

21 lines
327 B
GDScript

extends Node
enum LogType {
LOG,
ERROR,
}
signal entry_logged(message: String, type: LogType)
func print_log(message: String) -> void:
print(message)
entry_logged.emit(message, LogType.LOG)
func print_error(message: String) -> void:
push_error(message)
printerr(message)
entry_logged.emit(message, LogType.ERROR)