Files
godot-demo-projects/mono/monkey_pong/Paddle.cs
Rémi Verschelde 296da279ea Monkey Pong: fix case of Normalized
This was changed between 3.0-alpha2 and 3.0-beta1.
2017-12-09 18:36:36 +01:00

35 lines
859 B
C#

using Godot;
using System;
public class Paddle : Area2D
{
[Export]
private int ballDir = 1;
private const int MoveSpeed = 100;
public override void _Process(float delta)
{
String which = GetName();
// Move up and down based on input
if (Input.IsActionPressed(which + "_move_up") && Position.y > 0)
{
Position -= new Vector2(0, MoveSpeed * delta);
}
if (Input.IsActionPressed(which + "_move_down") && Position.y < GetViewportRect().Size.y)
{
Position += new Vector2(0, MoveSpeed * delta);
}
}
public void OnAreaEntered(Area2D area)
{
if (area is Ball ball)
{
// Assign new direction
ball.direction = new Vector2(ballDir, (float)new Random().NextDouble() * 2 - 1).Normalized();
}
}
}