mirror of
https://github.com/godotengine/godot-demo-projects.git
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59 lines
2.6 KiB
XML
59 lines
2.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{4F9320CC-07E9-4CEA-AA42-A32C83303312}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
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<RootNamespace>Pong with C#</RootNamespace>
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<AssemblyName>Pong with C#</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TOOLS;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GodotSharp">
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<HintPath>$(ProjectDir)/.mono/assemblies/GodotSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
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<HintPath>$(ProjectDir)/.mono/assemblies/GodotSharpEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Ball.cs" />
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<Compile Include="CeilingFloor.cs" />
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<Compile Include="Paddle.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Wall.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project> |