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godot-demo-projects/misc/instancing/ball.tscn
Rémi Verschelde 634d45a280 Port some misc demos to 3.0
autoload, instancing, joypads, pause, regex, scene_changer
2017-06-30 08:39:26 +02:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://bowling_ball.png" type="Texture" id=1]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 30.0
[node name="ball" type="RigidBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.4
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = -1.0
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="collision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )