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godot-demo-projects/viewport/gui_in_3d/project.godot
Hugo Locurcio 5f0e0ce205 Improve GUI in 3D demo (#1140)
- Increase physics ticks per second to 120, so that UI interactions feel
  smoother and have lower input lag. This happens since input is governed
  by the physics tick due to the use of physics picking.
- Add a placeholder to the LineEdit and select a default option in the OptionButton.
2024-11-25 12:04:29 -08:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GUI in 3D"
config/description="A demo showing a GUI instanced within a 3D scene using viewports,
as well as forwarding mouse and keyboard input to the GUI."
config/tags=PackedStringArray("3d", "demo", "gui", "official")
run/main_scene="res://gui_in_3d.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[gui]
theme/default_theme_scale=2.0
[layer_names]
3d_physics/layer_2="Control"
[physics]
common/physics_ticks_per_second=120
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/use_debanding=true