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This provides mouse sensitivity that is independent of the viewport size, without needing to query for project settings. This also inverts the mouse motion direction in the 3D navigation demo to better match expectations, and increases mouse sensitivity in the Window Management demo to be closer to other demos.
93 lines
4.1 KiB
GDScript
93 lines
4.1 KiB
GDScript
extends Camera3D
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const MOUSE_SENSITIVITY = 0.002
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const MOVE_SPEED = 0.6
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var volumetric_fog_volume_size := int(ProjectSettings.get_setting("rendering/environment/volumetric_fog/volume_size"))
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var volumetric_fog_volume_depth := int(ProjectSettings.get_setting("rendering/environment/volumetric_fog/volume_depth"))
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var rot := Vector3()
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var velocity := Vector3()
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@onready var label: Label = $Label
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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update_label()
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func _process(delta: float) -> void:
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var motion := Vector3(
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Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
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0,
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Input.get_action_strength("move_back") - Input.get_action_strength("move_forward")
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)
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# Normalize motion to prevent diagonal movement from being
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# `sqrt(2)` times faster than straight movement.
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motion = motion.normalized()
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velocity += MOVE_SPEED * delta * (transform.basis * motion)
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velocity *= 0.85
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position += velocity
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func _input(event: InputEvent) -> void:
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# Mouse look (only if the mouse is captured).
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if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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# Horizontal mouse look.
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rot.y -= event.screen_relative.x * MOUSE_SENSITIVITY
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# Vertical mouse look.
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rot.x = clamp(rot.x - event.screen_relative.y * MOUSE_SENSITIVITY, -1.57, 1.57)
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transform.basis = Basis.from_euler(rot)
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if event.is_action_pressed("toggle_mouse_capture"):
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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if event.is_action_pressed("toggle_temporal_reprojection"):
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get_world_3d().environment.volumetric_fog_temporal_reprojection_enabled = not get_world_3d().environment.volumetric_fog_temporal_reprojection_enabled
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update_label()
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elif event.is_action_pressed("increase_temporal_reprojection"):
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get_world_3d().environment.volumetric_fog_temporal_reprojection_amount = clamp(get_world_3d().environment.volumetric_fog_temporal_reprojection_amount + 0.01, 0.5, 0.99)
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update_label()
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elif event.is_action_pressed("decrease_temporal_reprojection"):
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get_world_3d().environment.volumetric_fog_temporal_reprojection_amount = clamp(get_world_3d().environment.volumetric_fog_temporal_reprojection_amount - 0.01, 0.5, 0.99)
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update_label()
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elif event.is_action_pressed("increase_fog_density"):
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get_world_3d().environment.volumetric_fog_density = clamp(get_world_3d().environment.volumetric_fog_density + 0.01, 0.0, 1.0)
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update_label()
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elif event.is_action_pressed("decrease_fog_density"):
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get_world_3d().environment.volumetric_fog_density = clamp(get_world_3d().environment.volumetric_fog_density - 0.01, 0.0, 1.0)
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update_label()
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elif event.is_action_pressed("increase_volumetric_fog_quality"):
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volumetric_fog_volume_size = clamp(volumetric_fog_volume_size + 16, 16, 384)
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volumetric_fog_volume_depth = clamp(volumetric_fog_volume_depth + 16, 16, 384)
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RenderingServer.environment_set_volumetric_fog_volume_size(volumetric_fog_volume_size, volumetric_fog_volume_depth)
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update_label()
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elif event.is_action_pressed("decrease_volumetric_fog_quality"):
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volumetric_fog_volume_size = clamp(volumetric_fog_volume_size - 16, 16, 384)
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volumetric_fog_volume_depth = clamp(volumetric_fog_volume_depth - 16, 16, 384)
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RenderingServer.environment_set_volumetric_fog_volume_size(volumetric_fog_volume_size, volumetric_fog_volume_depth)
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update_label()
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func update_label() -> void:
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if get_world_3d().environment.volumetric_fog_temporal_reprojection_enabled:
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label.text = "Fog density: %.2f\nTemporal reprojection: Enabled\nTemporal reprojection strength: %.2f\nVolumetric fog quality: %d×%d×%d" % [
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get_world_3d().environment.volumetric_fog_density,
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get_world_3d().environment.volumetric_fog_temporal_reprojection_amount,
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volumetric_fog_volume_size,
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volumetric_fog_volume_size,
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volumetric_fog_volume_depth,
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]
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else:
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label.text = "Fog density: %.2f\nTemporal reprojection: Disabled\nVolumetric fog quality: %d×%d×%d" % [
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get_world_3d().environment.volumetric_fog_density,
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volumetric_fog_volume_size,
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volumetric_fog_volume_size,
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volumetric_fog_volume_depth,
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]
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