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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
37 lines
983 B
Plaintext
37 lines
983 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="GD Paint"
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config/description="GD Paint is a simple image editor made using Godot and GDScript.
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It supports different types of 'brushes': a basic pen/pencil
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and eraser, as well as a rectangle and a circle brush."
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config/tags=PackedStringArray("demo", "gui", "official")
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run/main_scene="res://paint_root.tscn"
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config/features=PackedStringArray("4.4")
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config/icon="res://icon.webp"
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[debug]
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gdscript/warnings/untyped_declaration=1
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gdscript/warnings/redundant_await=false
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[display]
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window/stretch/mode="viewport"
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window/stretch/aspect="keep_height"
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window/stretch/scale_mode="integer"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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