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godot-demo-projects/gui/msdf_font/README.md
ShatteredReality b4c73f4888 Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00

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Multi-channel Signed Distance Field Font Demo

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.

The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.

Language: This demo contains no code.

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2770

Screenshots

Screenshot