Files
godot-demo-projects/networking/websocket_minimal/server.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

40 lines
937 B
GDScript

extends Node
## The port the server will listen on.
const PORT = 9080
var tcp_server := TCPServer.new()
var socket := WebSocketPeer.new()
func log_message(message: String) -> void:
var time := "[color=#aaaaaa] %s |[/color] " % Time.get_time_string_from_system()
%TextServer.text += time + message + "\n"
func _ready() -> void:
if tcp_server.listen(PORT) != OK:
log_message("Unable to start server.")
set_process(false)
func _process(_delta: float) -> void:
while tcp_server.is_connection_available():
var conn: StreamPeerTCP = tcp_server.take_connection()
assert(conn != null)
socket.accept_stream(conn)
socket.poll()
if socket.get_ready_state() == WebSocketPeer.STATE_OPEN:
while socket.get_available_packet_count():
log_message(socket.get_packet().get_string_from_ascii())
func _exit_tree() -> void:
socket.close()
tcp_server.stop()
func _on_button_pong_pressed() -> void:
socket.send_text("Pong")