mirror of
https://github.com/godotengine/godot-demo-projects.git
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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
137 lines
4.9 KiB
Plaintext
137 lines
4.9 KiB
Plaintext
[gd_scene load_steps=10 format=3 uid="uid://w7nl5fe4vheb"]
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[ext_resource type="PackedScene" path="res://enemy.tscn" id="1"]
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[ext_resource type="Script" path="res://gui.gd" id="2"]
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[ext_resource type="Texture2D" uid="uid://dpm1oolm8wr02" path="res://sea_turtle.png" id="2_g2wd8"]
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[ext_resource type="Script" path="res://save_load_json.gd" id="3"]
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[ext_resource type="Script" path="res://save_load_config_file.gd" id="4"]
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[ext_resource type="Script" path="res://player.gd" id="6"]
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[sub_resource type="RectangleShape2D" id="1"]
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size = Vector2(64, 64)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lkphp"]
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bg_color = Color(0.152941, 0.152941, 0.152941, 1)
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corner_radius_top_left = 2
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corner_radius_top_right = 2
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corner_radius_bottom_right = 2
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corner_radius_bottom_left = 2
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_smouc"]
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bg_color = Color(0.458824, 0.631373, 0.262745, 1)
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corner_radius_top_left = 2
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corner_radius_top_right = 2
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corner_radius_bottom_right = 2
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corner_radius_bottom_left = 2
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[node name="Node" type="Node"]
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[node name="Game" type="Node2D" parent="."]
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position = Vector2(296, 8)
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[node name="Player" type="CharacterBody2D" parent="Game"]
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position = Vector2(48, 40)
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motion_mode = 1
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script = ExtResource("6")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Game/Player"]
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shape = SubResource("1")
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[node name="Sprite2D" type="Sprite2D" parent="Game/Player"]
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texture_filter = 1
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scale = Vector2(4, 4)
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texture = ExtResource("2_g2wd8")
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[node name="ProgressBar" type="ProgressBar" parent="Game/Player"]
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offset_left = -32.0
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offset_top = -52.0
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offset_right = 32.0
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offset_bottom = -32.0
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theme_override_colors/font_outline_color = Color(0.152941, 0.152941, 0.152941, 1)
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theme_override_constants/outline_size = 8
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theme_override_font_sizes/font_size = 14
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theme_override_styles/background = SubResource("StyleBoxFlat_lkphp")
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theme_override_styles/fill = SubResource("StyleBoxFlat_smouc")
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value = 100.0
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[node name="Enemy" parent="Game" instance=ExtResource("1")]
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[node name="Enemy2" parent="Game" instance=ExtResource("1")]
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position = Vector2(376, 304)
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[node name="Enemy3" parent="Game" instance=ExtResource("1")]
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position = Vector2(232, 464)
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 8.0
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offset_top = 8.0
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offset_right = -11.9999
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offset_bottom = -12.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="Control"]
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layout_mode = 0
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offset_right = 269.0
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offset_bottom = 330.0
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script = ExtResource("2")
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[node name="SaveLoad" type="GridContainer" parent="Control/VBoxContainer"]
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layout_mode = 2
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columns = 2
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[node name="SaveConfigFile" type="Button" parent="Control/VBoxContainer/SaveLoad"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Save ConfigFile"
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script = ExtResource("4")
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game_node = NodePath("../../../../Game")
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player_node = NodePath("../../../../Game/Player")
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[node name="LoadConfigFile" type="Button" parent="Control/VBoxContainer/SaveLoad"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Load ConfigFile"
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script = ExtResource("4")
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game_node = NodePath("../../../../Game")
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player_node = NodePath("../../../../Game/Player")
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[node name="SaveJSON" type="Button" parent="Control/VBoxContainer/SaveLoad"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Save JSON"
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script = ExtResource("3")
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game_node = NodePath("../../../../Game")
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player_node = NodePath("../../../../Game/Player")
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[node name="LoadJSON" type="Button" parent="Control/VBoxContainer/SaveLoad"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Load JSON"
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script = ExtResource("3")
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game_node = NodePath("../../../../Game")
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player_node = NodePath("../../../../Game/Player")
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[node name="OpenUserDataFolder" type="Button" parent="Control/VBoxContainer"]
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layout_mode = 2
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tooltip_text = "Click this button to check the saved files using the operating system's file manager."
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text = "Open User Data Folder"
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[node name="RichTextLabel" type="RichTextLabel" parent="Control/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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bbcode_enabled = true
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text = "Use WASD, arrow keys or controller to move the player.
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Use the save and load buttons to save/load the game with the respective format (each format is its own savegame)."
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[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveConfigFile" to="Control/VBoxContainer/SaveLoad/SaveConfigFile" method="save_game"]
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[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/LoadConfigFile" to="Control/VBoxContainer/SaveLoad/LoadConfigFile" method="load_game"]
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[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveJSON" to="Control/VBoxContainer/SaveLoad/SaveJSON" method="save_game"]
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[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/LoadJSON" to="Control/VBoxContainer/SaveLoad/LoadJSON" method="load_game"]
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[connection signal="pressed" from="Control/VBoxContainer/OpenUserDataFolder" to="Control/VBoxContainer" method="_on_open_user_data_folder_pressed"]
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