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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
Large World Coordinates
This project showcases optional support for double-precision rendering and physics in action.
When using a single-precision build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.
When using a double-precision build, meshes will remain stable even when very far away from the world origin (billions of units away or more).
See the Large world coordinates documentation for more information.
Warning
Official Godot builds do not have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.
Languages: GDScript
Renderer: Mobile

